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Actions: Detail view  Back to full view

A single action in detail.
About the action rulebooks  

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Standard actions which move the actor
Going , Entering , Exiting , Getting off 


Entering something (past tense entered)

Whereas the going action allows people to move from one location to another in the model world, the entering action is for movement inside a location: for instance, climbing into a cage or sitting on a couch. (Entering is not allowed to change location, so any attempt to enter a door is converted into a going action.) What makes entering trickier than it looks is that the player may try to enter an object which is itself inside, or part of, something else, which might in turn be... and so on. To preserve realism, the implicitly pass through other barriers rule automatically generates entering and exiting actions needed to pass between anything which might be in the way: for instance, in a room with two open cages, an actor in cage A who tries entering cage B first has to perform an exiting action.


Typed commands leading to this action

"get in/on"

"get in/into/on/onto [something]"

"stand on [something]"

"go [something]"

"go into/in/inside/through [something]"

"enter"

"enter [something]"

"sit on top of [something]"

"sit on/in/inside [something]"

"jump in [something]" 

"jump into [something]" 

Rules controlling this action

set action variables for    when acting fast  acting fast actions are fast rule   name  unlist 


before    doing anything except examining or reaping in Drawing Room   

before    doing anything except attacking when Nomos bonus is true   

before    doing anything  boots of wandering weirdness rule   name  unlist 


instead of    doing anything with clouds of smoke when the smoke timer of the location is less than 1   

instead of    entering the sarcophagus   

instead of    entering the huge magical portal   

instead of    entering the huge empty portal   

instead of    entering the portal to the elemental plane of smoke   

instead of    entering the thorny bushes   

instead of    entering the portal to Kerkerkruip   

instead of    doing anything with rust spores   


check    an actor entering  convert enter door into go rule   name  unlist

check    an actor entering  convert enter compass direction into go rule   name  unlist

check    an actor entering  can't enter what's already entered rule   name  unlist

check    an actor entering  can't enter what's not enterable rule   name  unlist

check    an actor entering  can't enter closed containers rule   name  unlist

check    an actor entering  can't enter something carried rule   name  unlist

check    an actor entering  implicitly pass through other barriers rule   name  unlist

check    cannot enter when grappled rule   name  unlist 


carry out    entering the seething lake of lava   

carry out    entering the huge forge   

carry out    an actor entering  standard entering rule   name  unlist


report    an actor entering  standard report entering rule   name  unlist

report    an actor entering  describe contents entered into rule   name  unlist